5th Rank
Different values: 124
=====================================
object {5th Rank}
    _id : string {5th Rank._id} (all different values)
    folder : string {5th Rank.folder} (same value: 'iDjm2cXyRAe4VZ35')
    img : string {5th Rank.img} (120 different values)
    name : string {5th Rank.name} (all different values)
    system : object {5th Rank.system}
        [area] : object {5th Rank.system.area}
            [details] : string {5th Rank.system.area.details} (3 different values)
                '20-foot-radius burst' (x1)
                '20-foot burst adjacent to a flat surface' (x1)
                '10-foot radius, 40-foot-tall cylinder' (x1)
            type : string {5th Rank.system.area.type} (5 different values)
                'burst' (x25)
                'cone' (x4)
                'emanation' (x4)
                'line' (x3)
                'cube' (x2)
            value : integer {5th Rank.system.area.value} (7 different values)
                20 (x18)
                60 (x6)
                10 (x6)
                30 (x5)
                120 (x1)
                100 (x1)
                15 (x1)
        cost : object {5th Rank.system.cost}
            value : string {5th Rank.system.cost.value} (same value: '')
        counteraction : boolean {5th Rank.system.counteraction} (2 different values)
            False (x123)
            True (x1)
        damage : object {5th Rank.system.damage}
            [0] : object {5th Rank.system.damage.0}
                applyMod : boolean {5th Rank.system.damage.0.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.0.formula} (20 different values)
                kinds : array<string> {5th Rank.system.damage.0.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.0.kinds.[]} (2 different values)
                        'damage' (x23)
                        'healing' (x2)
                [materials] : array<string> {5th Rank.system.damage.0.materials}
                    Length: min=0 max=1
                    Value type: string {5th Rank.system.damage.0.materials.[]} (same value: 'cold-iron')
                type : string {5th Rank.system.damage.0.type} (12 different values)
            [1] : object {5th Rank.system.damage.1}
                applyMod : boolean {5th Rank.system.damage.1.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.1.formula} (3 different values)
                    '6d6' (x1)
                    '4d6' (x1)
                    '2d4' (x1)
                kinds : array<string> {5th Rank.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.1.kinds.[]} (same value: 'damage')
                type : string {5th Rank.system.damage.1.type} (2 different values)
                    'fire' (x2)
                    'void' (x1)
            [2YlEXgT93lbWXENb] : object {5th Rank.system.damage.2YlEXgT93lbWXENb}
                applyMod : boolean {5th Rank.system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.2YlEXgT93lbWXENb.formula} (same value: '10d6')
                kinds : array<string> {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.2YlEXgT93lbWXENb.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.2YlEXgT93lbWXENb.type} (same value: 'cold')
            [8lhfdml2dfwh0pc1] : object {5th Rank.system.damage.8lhfdml2dfwh0pc1}
                applyMod : boolean {5th Rank.system.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.formula} (same value: '6d8')
                kinds : array<string> {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.8lhfdml2dfwh0pc1.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.type} (same value: 'vitality')
            [A3N9TKOvgQh5OhDM] : object {5th Rank.system.damage.A3N9TKOvgQh5OhDM}
                applyMod : boolean {5th Rank.system.damage.A3N9TKOvgQh5OhDM.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.formula} (same value: '1d6')
                kinds : array<string> {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.A3N9TKOvgQh5OhDM.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.type} (same value: 'mental')
            [NE5nfcJxF8gmPf1n] : object {5th Rank.system.damage.NE5nfcJxF8gmPf1n}
                applyMod : boolean {5th Rank.system.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.formula} (same value: '5d10')
                kinds : array<string> {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.NE5nfcJxF8gmPf1n.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.type} (same value: 'acid')
            [NPg0qU7objU0x4LJ] : object {5th Rank.system.damage.NPg0qU7objU0x4LJ}
                applyMod : boolean {5th Rank.system.damage.NPg0qU7objU0x4LJ.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.formula} (same value: '5d6')
                kinds : array<string> {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.NPg0qU7objU0x4LJ.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.type} (same value: 'void')
            [SvxMj89z9Ze4Na3e] : object {5th Rank.system.damage.SvxMj89z9Ze4Na3e}
                applyMod : boolean {5th Rank.system.damage.SvxMj89z9Ze4Na3e.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.formula} (same value: '3d8')
                kinds : array<string> {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds}
                    Length: min=2 max=2
                    Value type: string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds.[]} (2 different values)
                        'damage' (x1)
                        'healing' (x1)
                materials : array<> {5th Rank.system.damage.SvxMj89z9Ze4Na3e.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.type} (same value: 'vitality')
            [UKiopkMuk2wDUL6V] : object {5th Rank.system.damage.UKiopkMuk2wDUL6V}
                applyMod : boolean {5th Rank.system.damage.UKiopkMuk2wDUL6V.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.formula} (same value: '4d6')
                kinds : array<string> {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.UKiopkMuk2wDUL6V.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.type} (same value: 'cold')
            [b8s5znrsrnbdwuie] : object {5th Rank.system.damage.b8s5znrsrnbdwuie}
                applyMod : boolean {5th Rank.system.damage.b8s5znrsrnbdwuie.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.b8s5znrsrnbdwuie.formula} (same value: '2d8')
                kinds : array<string> {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.b8s5znrsrnbdwuie.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.b8s5znrsrnbdwuie.type} (same value: 'mental')
            [b9dAiWfV57lyCWpP] : object {5th Rank.system.damage.b9dAiWfV57lyCWpP}
                applyMod : boolean {5th Rank.system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.formula} (same value: '6d6')
                kinds : array<string> {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.b9dAiWfV57lyCWpP.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.type} (same value: 'fire')
            [e72ZbHgzdvNBKkL2] : object {5th Rank.system.damage.e72ZbHgzdvNBKkL2}
                applyMod : boolean {5th Rank.system.damage.e72ZbHgzdvNBKkL2.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.formula} (same value: '3d6')
                kinds : array<string> {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.e72ZbHgzdvNBKkL2.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.type} (same value: 'slashing')
            [goajz5243wuz07dx] : object {5th Rank.system.damage.goajz5243wuz07dx}
                applyMod : boolean {5th Rank.system.damage.goajz5243wuz07dx.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.goajz5243wuz07dx.formula} (same value: '10d6')
                kinds : array<string> {5th Rank.system.damage.goajz5243wuz07dx.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.goajz5243wuz07dx.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.goajz5243wuz07dx.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.goajz5243wuz07dx.type} (same value: 'fire')
            [hBNB5kWrMV8T2CuH] : object {5th Rank.system.damage.hBNB5kWrMV8T2CuH}
                applyMod : boolean {5th Rank.system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.formula} (same value: '3d6')
                kinds : array<string> {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.hBNB5kWrMV8T2CuH.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.type} (same value: 'piercing')
            [j69kf1nfy3b1xton] : object {5th Rank.system.damage.j69kf1nfy3b1xton}
                applyMod : boolean {5th Rank.system.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.j69kf1nfy3b1xton.formula} (same value: '6d6')
                kinds : array<string> {5th Rank.system.damage.j69kf1nfy3b1xton.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.j69kf1nfy3b1xton.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.j69kf1nfy3b1xton.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.j69kf1nfy3b1xton.type} (same value: 'electricity')
            [lI9EQaXqSWU8wuZI] : object {5th Rank.system.damage.lI9EQaXqSWU8wuZI}
                applyMod : boolean {5th Rank.system.damage.lI9EQaXqSWU8wuZI.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.formula} (same value: '10d6')
                kinds : array<string> {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.lI9EQaXqSWU8wuZI.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.type} (same value: 'vitality')
            [mY0vhGfbdzA69pIz] : object {5th Rank.system.damage.mY0vhGfbdzA69pIz}
                applyMod : boolean {5th Rank.system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
                category : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.category} (same value: 'persistent')
                formula : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.formula} (same value: '1d6')
                kinds : array<string> {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.mY0vhGfbdzA69pIz.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.type} (same value: 'poison')
            [n6eXQAslPehKuaXl] : object {5th Rank.system.damage.n6eXQAslPehKuaXl}
                applyMod : boolean {5th Rank.system.damage.n6eXQAslPehKuaXl.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.n6eXQAslPehKuaXl.formula} (same value: '4d8')
                kinds : array<string> {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.n6eXQAslPehKuaXl.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.n6eXQAslPehKuaXl.type} (same value: 'spirit')
            [pHsjrtV8uQcnp7AC] : object {5th Rank.system.damage.pHsjrtV8uQcnp7AC}
                applyMod : boolean {5th Rank.system.damage.pHsjrtV8uQcnp7AC.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.formula} (same value: '7d10')
                kinds : array<string> {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.pHsjrtV8uQcnp7AC.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.type} (same value: 'bludgeoning')
            [rZgtouffoOBOPyXD] : object {5th Rank.system.damage.rZgtouffoOBOPyXD}
                applyMod : boolean {5th Rank.system.damage.rZgtouffoOBOPyXD.applyMod} (same value: False)
                category : string {5th Rank.system.damage.rZgtouffoOBOPyXD.category} (same value: 'persistent')
                formula : string {5th Rank.system.damage.rZgtouffoOBOPyXD.formula} (same value: '1d4')
                kinds : array<string> {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.rZgtouffoOBOPyXD.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.rZgtouffoOBOPyXD.type} (same value: 'spirit')
            [rt4oeXP3SqcClH6r] : object {5th Rank.system.damage.rt4oeXP3SqcClH6r}
                applyMod : boolean {5th Rank.system.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False)
                category : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.category} (same value: 'persistent')
                formula : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.formula} (same value: '1d6')
                kinds : array<string> {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.rt4oeXP3SqcClH6r.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.type} (same value: 'acid')
            [u4xykvzyx1ej6xl4] : object {5th Rank.system.damage.u4xykvzyx1ej6xl4}
                applyMod : boolean {5th Rank.system.damage.u4xykvzyx1ej6xl4.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.formula} (same value: '1d4')
                kinds : array<string> {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.u4xykvzyx1ej6xl4.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.type} (same value: 'piercing')
            [yNkEZ8qT669NMhzN] : object {5th Rank.system.damage.yNkEZ8qT669NMhzN}
                applyMod : boolean {5th Rank.system.damage.yNkEZ8qT669NMhzN.applyMod} (same value: False)
                [category] : empty
                formula : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.formula} (same value: '8d6')
                kinds : array<string> {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds}
                    Length: min=1 max=1
                    Value type: string {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds.[]} (same value: 'damage')
                materials : array<> {5th Rank.system.damage.yNkEZ8qT669NMhzN.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.type} (same value: 'acid')
        [defense] : object {5th Rank.system.defense}
            [passive] : object {5th Rank.system.defense.passive}
                statistic : string {5th Rank.system.defense.passive.statistic} (2 different values)
                    'ac' (x2)
                    'fortitude-dc' (x1)
            [save] : object {5th Rank.system.defense.save}
                basic : boolean {5th Rank.system.defense.save.basic} (2 different values)
                    False (x31)
                    True (x19)
                statistic : string {5th Rank.system.defense.save.statistic} (3 different values)
                    'will' (x20)
                    'reflex' (x19)
                    'fortitude' (x11)
        description : object {5th Rank.system.description}
            value : string {5th Rank.system.description.value} (all different values)
        duration : object {5th Rank.system.duration}
            sustained : boolean {5th Rank.system.duration.sustained} (2 different values)
                False (x101)
                True (x23)
            value : string {5th Rank.system.duration.value} (16 different values)
        level : object {5th Rank.system.level}
            value : integer {5th Rank.system.level.value} (same value: 5)
        [heightening] : object {5th Rank.system.heightening}
            [area] : integer {5th Rank.system.heightening.area} (2 different values)
                0 (x8)
                5 (x1)
            [damage] : object {5th Rank.system.heightening.damage}
                [0] : string {5th Rank.system.heightening.damage.0} (9 different values)
                    '1d6' (x6)
                    '1d8' (x5)
                    '2d6' (x5)
                    '2d8' (x1)
                    '3' (x1)
                    '10' (x1)
                    '1d4' (x1)
                    '1d12' (x1)
                    '2d10' (x1)
                [1] : string {5th Rank.system.heightening.damage.1} (2 different values)
                    '1d6' (x2)
                    '1d4' (x1)
                [2YlEXgT93lbWXENb] : string {5th Rank.system.heightening.damage.2YlEXgT93lbWXENb} (same value: '2d6')
                [SvxMj89z9Ze4Na3e] : string {5th Rank.system.heightening.damage.SvxMj89z9Ze4Na3e} (same value: '1d8')
                [UKiopkMuk2wDUL6V] : string {5th Rank.system.heightening.damage.UKiopkMuk2wDUL6V} (same value: '1d6')
                [b9dAiWfV57lyCWpP] : string {5th Rank.system.heightening.damage.b9dAiWfV57lyCWpP} (same value: '1d6')
                [e72ZbHgzdvNBKkL2] : string {5th Rank.system.heightening.damage.e72ZbHgzdvNBKkL2} (same value: '3d6')
                [hBNB5kWrMV8T2CuH] : string {5th Rank.system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: '0')
                [lI9EQaXqSWU8wuZI] : string {5th Rank.system.heightening.damage.lI9EQaXqSWU8wuZI} (same value: '2d6')
                [mY0vhGfbdzA69pIz] : string {5th Rank.system.heightening.damage.mY0vhGfbdzA69pIz} (same value: '1d6')
                [n6eXQAslPehKuaXl] : string {5th Rank.system.heightening.damage.n6eXQAslPehKuaXl} (same value: '2d8')
                [rZgtouffoOBOPyXD] : string {5th Rank.system.heightening.damage.rZgtouffoOBOPyXD} (same value: '1d4')
                [u4xykvzyx1ej6xl4] : string {5th Rank.system.heightening.damage.u4xykvzyx1ej6xl4} (same value: '1')
            [interval] : integer {5th Rank.system.heightening.interval} (2 different values)
                1 (x19)
                2 (x12)
            type : string {5th Rank.system.heightening.type} (2 different values)
                'interval' (x31)
                'fixed' (x9)
            [levels] : object {5th Rank.system.heightening.levels}
                [6] : object {5th Rank.system.heightening.levels.6}
                    target : object {5th Rank.system.heightening.levels.6.target}
                        value : string {5th Rank.system.heightening.levels.6.target.value} (same value: '1 or 10 creatures')
                [7] : object {5th Rank.system.heightening.levels.7}
                    [damage] : object {5th Rank.system.heightening.levels.7.damage}
                        [KBVAJjLQOwR9Df19] : object {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19}
                            applyMod : boolean {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.formula} (same value: '9d10')
                            kinds : array<string> {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds}
                                Length: min=1 max=1
                                Value type: string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds.[]} (same value: 'damage')
                            materials : array<> {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.type} (same value: 'bludgeoning')
                        j69kf1nfy3b1xton : object {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton}
                            applyMod : boolean {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.formula} (same value: '8d6')
                            materials : array<> {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.type} (same value: 'electricity')
                    [target] : object {5th Rank.system.heightening.levels.7.target}
                        value : string {5th Rank.system.heightening.levels.7.target.value} (same value: '1 or any number of creatures')
                    area : object {5th Rank.system.heightening.levels.7.area}
                        type : string {5th Rank.system.heightening.levels.7.area.type} (same value: 'cone')
                        value : integer {5th Rank.system.heightening.levels.7.area.value} (same value: 60)
                [8] : object {5th Rank.system.heightening.levels.8}
                    damage : object {5th Rank.system.heightening.levels.8.damage}
                        [NE5nfcJxF8gmPf1n] : object {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n}
                            applyMod : boolean {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.formula} (same value: '9d10')
                            materials : array<> {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.type} (same value: 'acid')
                        [rt4oeXP3SqcClH6r] : object {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r}
                            applyMod : boolean {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False)
                            category : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.category} (same value: 'persistent')
                            formula : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.formula} (same value: '2d6')
                            materials : array<> {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.type} (same value: 'acid')
                        8lhfdml2dfwh0pc1 : object {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1}
                            applyMod : boolean {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.formula} (same value: '9d8')
                            materials : array<> {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.type} (same value: 'vitality')
                [9] : object {5th Rank.system.heightening.levels.9}
                    [damage] : object {5th Rank.system.heightening.levels.9.damage}
                        [SvhfCa1se8cek42O] : object {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O}
                            applyMod : boolean {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.formula} (same value: '12d10')
                            kinds : array<string> {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds}
                                Length: min=1 max=1
                                Value type: string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds.[]} (same value: 'damage')
                            materials : array<> {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.type} (same value: 'bludgeoning')
                        j69kf1nfy3b1xton : object {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton}
                            applyMod : boolean {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.formula} (same value: '10d6')
                            materials : array<> {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.type} (same value: 'electricity')
                    [target] : object {5th Rank.system.heightening.levels.9.target}
                        value : string {5th Rank.system.heightening.levels.9.target.value} (3 different values)
                            '10 creatures that aren\'t on their home plane' (x1)
                            'up to 10 creatures' (x1)
                            '5 creatures' (x1)
        target : object {5th Rank.system.target}
            value : string {5th Rank.system.target.value} (27 different values)
        time : object {5th Rank.system.time}
            value : string {5th Rank.system.time.value} (9 different values)
                '2' (x67)
                '3' (x29)
                '1 minute' (x16)
                'reaction' (x4)
                '10 minutes' (x3)
                '1 to 3' (x2)
                '30 minutes' (x1)
                '2 or 3' (x1)
                '1' (x1)
        traits : object {5th Rank.system.traits}
            rarity : string {5th Rank.system.traits.rarity} (3 different values)
                'common' (x87)
                'uncommon' (x34)
                'rare' (x3)
            selected : array<> {5th Rank.system.traits.selected}
                Length: min=0 max=0
                Value type: empty
            traditions : array<string> {5th Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {5th Rank.system.traits.traditions.[]} (4 different values)
                    'arcane' (x83)
                    'occult' (x68)
                    'primal' (x63)
                    'divine' (x48)
            value : array<string> {5th Rank.system.traits.value}
                Length: min=0 max=6
                Value type: string {5th Rank.system.traits.value.[]} (47 different values)
        [overlays] : object {5th Rank.system.overlays}
            [2XryWRa6OkDAbAw0] : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0}
                _id : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0._id} (same value: '2XryWRa6OkDAbAw0')
                name : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.name} (same value: 'Elemental Breath (Metal)')
                overlayType : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.2XryWRa6OkDAbAw0.sort} (same value: 4)
                system : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system}
                    damage : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage}
                        cIQMOJJsHOShytJy : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy}
                            applyMod : boolean {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.formula} (same value: '5d10')
                            materials : array<> {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.type} (same value: 'slashing')
                    heightening : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening}
                        damage : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage}
                            cIQMOJJsHOShytJy : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage.cIQMOJJsHOShytJy} (same value: '1d10')
                        interval : integer {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.interval} (same value: 1)
                        type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.type} (same value: 'interval')
                    traits : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits}
                        value : array<string> {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value.[]} (same value: 'metal')
            [3yk7i1kixfa9prk4] : object {5th Rank.system.overlays.3yk7i1kixfa9prk4}
                _id : string {5th Rank.system.overlays.3yk7i1kixfa9prk4._id} (same value: '3yk7i1kixfa9prk4')
                overlayType : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.3yk7i1kixfa9prk4.sort} (same value: 1)
                system : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system}
                    target : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target}
                        value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target.value} (same value: 'you or one willing ally within range')
                    time : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time}
                        value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time.value} (same value: '1')
                    traits : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits}
                        value : array<string> {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value.[]} (same value: 'manipulate')
            [6RXxnrZlBl5nulPK] : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK}
                _id : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK._id} (same value: '6RXxnrZlBl5nulPK')
                name : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.name} (same value: 'Elemental Breath (Earth)')
                overlayType : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.6RXxnrZlBl5nulPK.sort} (same value: 2)
                system : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system}
                    damage : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage}
                        CI0T8rUwcB2khY0t : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t}
                            applyMod : boolean {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.formula} (same value: '5d10')
                            materials : array<> {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.type} (same value: 'bludgeoning')
                    heightening : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening}
                        damage : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage}
                            CI0T8rUwcB2khY0t : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage.CI0T8rUwcB2khY0t} (same value: '1d10')
                        interval : integer {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.interval} (same value: 1)
                        type : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.type} (same value: 'interval')
                    traits : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits}
                        value : array<string> {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits.value.[]} (same value: 'earth')
            [7dx7zf6stp6umc4r] : object {5th Rank.system.overlays.7dx7zf6stp6umc4r}
                _id : string {5th Rank.system.overlays.7dx7zf6stp6umc4r._id} (same value: '7dx7zf6stp6umc4r')
                overlayType : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3)
                system : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system}
                    area : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area}
                        areaType : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: 'emanation')
                        value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: '30')
                    target : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.target}
                        value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: 'All living creatures')
                    time : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.time}
                        value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: '3')
                    traits : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits}
                        value : array<string> {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values)
                                'concentrate' (x1)
                                'death' (x1)
                                'manipulate' (x1)
                                'void' (x1)
            [7lz99ha8d7pnbnro] : object {5th Rank.system.overlays.7lz99ha8d7pnbnro}
                _id : string {5th Rank.system.overlays.7lz99ha8d7pnbnro._id} (same value: '7lz99ha8d7pnbnro')
                overlayType : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.7lz99ha8d7pnbnro.sort} (same value: 3)
                system : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system}
                    target : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.target}
                        value : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.target.value} (same value: 'you or one willing ally within range')
                    time : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.time}
                        value : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.time.value} (same value: '2')
                    traits : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits}
                        value : array<string> {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits.value.[]} (same value: 'concentrate')
            [EXq8LCHnbDdU9Qxi] : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi}
                _id : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi._id} (same value: 'EXq8LCHnbDdU9Qxi')
                name : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.name} (same value: 'Elemental Breath (Air)')
                overlayType : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.sort} (same value: 1)
                system : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system}
                    damage : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage}
                        ycNNS1IJaYJ9uw80 : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80}
                            applyMod : boolean {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.formula} (same value: '6d10')
                            materials : array<> {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.type} (same value: 'electricity')
                    heightening : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening}
                        damage : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage}
                            ycNNS1IJaYJ9uw80 : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage.ycNNS1IJaYJ9uw80} (same value: '1d10')
                        interval : integer {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.interval} (same value: 1)
                        type : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.type} (same value: 'interval')
                    traits : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits}
                        value : array<string> {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value.[]} (same value: 'air')
            [S8zce5ryVwTNR4v6] : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6}
                _id : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6._id} (same value: 'S8zce5ryVwTNR4v6')
                name : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.name} (same value: 'Elemental Breath (Water)')
                overlayType : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.S8zce5ryVwTNR4v6.sort} (same value: 5)
                system : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system}
                    damage : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage}
                        5s8WDBie6obDFd7O : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O}
                            applyMod : boolean {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.formula} (same value: '3d10')
                            materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.type} (same value: 'cold')
                        65e8IoTrChnWR3jL : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL}
                            applyMod : boolean {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.formula} (same value: '3d10')
                            materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.type} (same value: 'bludgeoning')
                    heightening : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening}
                        damage : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage}
                            5s8WDBie6obDFd7O : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.5s8WDBie6obDFd7O} (same value: '1d10')
                            65e8IoTrChnWR3jL : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.65e8IoTrChnWR3jL} (same value: '0')
                        interval : integer {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.interval} (same value: 1)
                        type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.type} (same value: 'interval')
                    traits : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits}
                        value : array<string> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value.[]} (same value: 'water')
            [SyxaqT7Uou8PUc2b] : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b}
                _id : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b._id} (same value: 'SyxaqT7Uou8PUc2b')
                name : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.name} (same value: 'Elemental Breath (Wood)')
                overlayType : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.sort} (same value: 6)
                system : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system}
                    damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage}
                        9uHHaYTm9m5EKYXr : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr}
                            applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.formula} (same value: '3d10')
                            materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.type} (same value: 'piercing')
                        M2B0VWxc4jyJ2ZMk : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk}
                            applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.formula} (same value: '3d10')
                            materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.type} (same value: 'slashing')
                    heightening : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening}
                        damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage}
                            9uHHaYTm9m5EKYXr : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.9uHHaYTm9m5EKYXr} (same value: '1d10')
                            M2B0VWxc4jyJ2ZMk : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.M2B0VWxc4jyJ2ZMk} (same value: '0')
                        interval : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.interval} (same value: 1)
                        type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.type} (same value: 'interval')
                    traits : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits}
                        value : array<string> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value.[]} (same value: 'wood')
            [UTMlHk0o5FXLlwwM] : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM}
                name : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
                overlayType : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                system : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system}
                    damage : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage}
                        0 : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage.0}
                            [category] : empty
                    defense : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                        save : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                            basic : boolean {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: True)
                            statistic : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
            [Zl9eykSvA9Ptm3Vk] : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk}
                _id : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk._id} (same value: 'Zl9eykSvA9Ptm3Vk')
                name : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.name} (same value: 'Elemental Breath (Fire)')
                overlayType : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.sort} (same value: 3)
                system : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system}
                    damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage}
                        0tjfe8H7wz7QoXYE : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE}
                            applyMod : boolean {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.applyMod} (same value: False)
                            [category] : empty
                            formula : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.formula} (same value: '7d10')
                            materials : array<> {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.type} (same value: 'fire')
                    heightening : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening}
                        damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage}
                            0tjfe8H7wz7QoXYE : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage.0tjfe8H7wz7QoXYE} (same value: '1d10')
                        interval : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.interval} (same value: 1)
                        type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.type} (same value: 'interval')
                    traits : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits}
                        value : array<string> {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value.[]} (same value: 'fire')
            YK6X9Uqj3TmG199H : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H}
                _id : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H._id} (same value: 'YK6X9Uqj3TmG199H')
                overlayType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1)
                system : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system}
                    area : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area}
                        areaType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: 'cone')
                    time : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time}
                        value : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: '3')
            [ZxbNsu1w4bhR2fCe] : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe}
                _id : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: 'ZxbNsu1w4bhR2fCe')
                overlayType : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
                system : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.system}
            [jma2elwwr2saf9s6] : object {5th Rank.system.overlays.jma2elwwr2saf9s6}
                _id : string {5th Rank.system.overlays.jma2elwwr2saf9s6._id} (same value: 'jma2elwwr2saf9s6')
                overlayType : string {5th Rank.system.overlays.jma2elwwr2saf9s6.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.jma2elwwr2saf9s6.sort} (same value: 1)
                system : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system}
                    time : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time}
                        value : string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: '1')
                    traits : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits}
                        value : array<string> {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values)
                                'death' (x1)
                                'manipulate' (x1)
                                'void' (x1)
            [jq9loelhf38up0e1] : object {5th Rank.system.overlays.jq9loelhf38up0e1}
                _id : string {5th Rank.system.overlays.jq9loelhf38up0e1._id} (same value: 'jq9loelhf38up0e1')
                overlayType : string {5th Rank.system.overlays.jq9loelhf38up0e1.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.jq9loelhf38up0e1.sort} (same value: 2)
                system : object {5th Rank.system.overlays.jq9loelhf38up0e1.system}
                    damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage}
                        0 : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0}
                            formula : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: '10d6')
                    heightening : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening}
                        damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage}
                            0 : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: '2d6')
                    time : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.time}
                        value : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.time.value} (same value: '2')
                    traits : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits}
                        value : array<string> {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values)
                                'concentrate' (x1)
                                'death' (x1)
                                'manipulate' (x1)
                                'void' (x1)
            [wUTd1CuL1B5jIquK] : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK}
                _id : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK._id} (same value: 'wUTd1CuL1B5jIquK')
                overlayType : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
                system : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system}
                    area : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area}
                        type : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: 'burst')
                        value : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
                    range : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range}
                        value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: '500 feet')
                    time : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time}
                        value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: '3')
            [zjyfdrWBaUVi4O7b] : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b}
                name : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
                overlayType : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                system : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system}
                    damage : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage}
                        0 : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage.0}
                            [category] : empty
                    defense : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                        save : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                            basic : boolean {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: True)
                            statistic : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
            [zyzgjes6kcerhhfz] : object {5th Rank.system.overlays.zyzgjes6kcerhhfz}
                _id : string {5th Rank.system.overlays.zyzgjes6kcerhhfz._id} (same value: 'zyzgjes6kcerhhfz')
                overlayType : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.overlayType} (same value: 'override')
                sort : integer {5th Rank.system.overlays.zyzgjes6kcerhhfz.sort} (same value: 3)
                system : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system}
                    target : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target}
                        value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target.value} (same value: 'you and all willing allies within range')
                    time : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time}
                        value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time.value} (same value: '3')
                    traits : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits}
                        value : array<string> {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value.[]} (same value: 'concentrate')
        publication : object {5th Rank.system.publication}
            license : string {5th Rank.system.publication.license} (2 different values)
                'OGL' (x68)
                'ORC' (x56)
            remaster : boolean {5th Rank.system.publication.remaster} (2 different values)
                True (x67)
                False (x57)
            title : string {5th Rank.system.publication.title} (29 different values)
        range : object {5th Rank.system.range}
            value : string {5th Rank.system.range.value} (12 different values)
        requirements : string {5th Rank.system.requirements} (same value: '')
        rules : ignored (Foundry rules object) {5th Rank.system.rules}
    type : string {5th Rank.type} (same value: 'spell')